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Make: Wearable Electronics is intended for those with an interest in physical computing who are looking to create interfaces or systems that live on the body. Perfect for makers new to wearable tech, this book introduces you to the tools, materials, and techniques for creating interactive electronic circuits and embedding them in clothing and other things you can wear. Each chapter features experiments to get you comfortable with the technology and then invites you to build upon that knowledge with your own projects. Fully illustrated with step-by-step instructions and images of amazing creations made by artists and professional designers, this book offers a concrete understanding of electronic circuits and how you can use them to bring your wearable projects from concept to prototype.
Elektronica --- Wearable technology. --- Wearable computers --- Human-computer interaction. --- Design and construction. --- PXL-Tech 2015 --- electronische toepassingen
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Kindergarten --- Mass communications --- audiovisuele opvoeding --- boeken --- computers --- kleuters --- multimedia --- prentenboeken --- televisie --- 433.5 --- Audiovisuele vorming --- Babyboeken --- Boeken --- Computers --- Jonge kinderen --- Kinderen --- Kleuters --- Media --- Ontwikkeling van kinderen --- Televisie --- Mediakunde: kleuters --- kleuterschool: mediakunde --- Audiovisuele opvoeding --- baby's --- peuters --- Peuters --- Mediawijsheid
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Operating systems (Computers) --- Macintosh (Computer) --- Programming --- Mac OS --- departement Algemeen 08 --- Mac OS X --- Macintosh (Computer) - Programming
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This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software. Experts from a range of disciplines each take a key topic in software and the understanding of software, such as algorithms and logical structures.
departement Beeldende Kunst 08 --- Informatie- en communicatietechnologie --- Computer software. --- Computers and civilization --- Programming languages (Electronic computers) --- Technology and the arts. --- Lexicography. --- Arts and technology --- Arts --- Civilization and computers --- Civilization --- Software, Computer --- Computer systems --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Electronic data processing --- Languages, Artificial --- DIGITAL HUMANITIES & NEW MEDIA/Software Studies --- SOCIAL SCIENCES/Media Studies --- SCIENCE, TECHNOLOGY & SOCIETY/General
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In dit boek leer je hoe je met het programma Scratch je computer kunt laten doen wat jij wilt. Stap voor stap leer je hoe je een computerprogramma maakt, net zo makkelijk alsof je een blokkentoren bouwt. Je leert hoe je de computer opdrachten geeft waarmee hij precies doet wat jij wil. Je leert hoe je poppetjes op het scherm laat bewegen, hoe ze geluid kunnen maken, en hoe ze kunnen reageren op wat jij doet. Voor je het weet heb je je eigen tekenfilm of spelletje gemaakt!
525.5 --- computers --- Scratch --- programmeren --- Programmeertalen ; afzonderlijk --- KATOR --- Programming --- programmeren (informatica) --- Computer. Automation --- lager onderwijs 3de graad (doelgroep) --- PXL-Education 2018 --- basisonderwijs --- informatica in het onderwijs --- informatica toepassingen
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Cocoa (Application development environment) --- Operating systems (Computers) --- Macintosh (Computer) --- Programming --- Mac OS --- departement Algemeen 08 --- Mac OS X --- Macintosh (Computer) - Programming
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Many systems administrators on the Mac need a way to manage machine configuration after initial setup and deployment. Apple's Managed Preferences system (also known as MCX) is under-documented, often misunderstood, and sometimes outright unknown by systems administrators. MCX is usually deployed in conjunction with an OS X server, but it can also be used in Windows environments or where no dedicated server exists at all. Enterprise Mac Managed Preferences is the definitive guide to Apple's Managed Client technology. With this book, you'll get the following: An example-driven guide to Mac OS X Managed Preferences/Client technology Recipes for common use case studies and patterns A targeted approach appropriate for any sys admin that manages Macs in an OS X or Windows environment This is the only book that focuses on this facet of OS X exclusively. If you're a sys admin, this book will take away much of the pain of working with OS X client systems. Even better, both of the authors are very involved in the Mac community Greg Neagle is part of the MacEnterprise steering committee, and Ed Marczak is the executive editor and an author for MacTech magazine and a member of the Apple Consultants Network.
Programming --- Computer architecture. Operating systems --- Computer. Automation --- machinetalen --- computers --- computerbesturingssystemen --- programmeren (informatica) --- programmeertalen --- OS (operating system) --- computerkunde --- Apple --- departement Algemeen 11 --- Mac OS X
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Beelden van kleine kinderen die in de klas of thuis met een tablet spelen bevestigen het intuïtieve gebruik van mobiele apparaten. Maar met welke applicaties of apps spelen deze kinderen, wat leren ze en hoe worden deze tablets geïntegreerd in de onderwijspraktijk? ‘Verder kijken dan de hype' is een Praktijk- en Visieboek dat grondig uit de doeken doet op welke manier je tablets kunt inzetten in het onderwijs. Hierbij wordt de tablet vooral gezien als middel en niet als doel. Wat is ‘Verder kijken dan de hype'? • Inspiratieboek dat elke leerkracht verder wil laten verder kijken dan de hype zelf. • Handboek dat handvatten aanreikt om het tabletgebruik in de klas te faciliteren. • Concrete activiteiten en impulsen uitgewerkt voor kleuters en lagere school: in de les, als project, binnen thema's, klasuitstappen,… • Duidelijke vermelding van bruikbare apps en tools voor in praktijk. • Probleemoplossend, onderzoekend en samenwerkend leren bij kinderen en jongeren stimuleren en ontwikkelen. Deze uitgave sluit aan binnen het STEM-onderwijs. STEM, de internationale afkorting voor Science, Technology, Engineering and Mathematics, staat onder andere voor het leergebied wiskunde en de domeinen wetenschap en techniek binnen het leergebied wereldoriëntatie.
Assistants numériques personnels --- Assistants personnels numériques --- Assistants électroniques de poche --- Computers [Electronic digital ] --- Computers [Electronische digitale ] --- Educational technology --- Electronic digital computers --- Elektronische digitale computers --- Enseignement -- Technologie --- Hand-held computers --- Handheld computers --- Instructional technology --- Microordinateurs de poche --- Nouvelles technologies de l'information et de la communication en éducation --- Onderwijs -- Technologie --- Onderwijstechnologie --- Ordinateurs de poche --- Ordinateurs numériques électroniques --- Palmtop computers --- Pocket computers --- Portatifs miniatures (Ordinateurs) --- TIC en éducation --- TICE --- Tablettes électroniques --- Technologie de l'instruction --- Technologie de l'éducation --- Technologie pédagogique --- Technologie éducative --- Technologies d'apprentissage --- Technologies de l'information et de la communication dans l'enseignement --- Technologies de l'information et de la communication en éducation --- Technologies de l'information et de la communication pour l'éducation --- Technology in education --- Zakcomputers --- Éducation -- Technologie --- ICT --- tablets --- Internet en onderwijs --- Lager onderwijs --- 454.52 --- ICT informatie- en communicatietechnologie --- ICT-integratie --- 454.510 --- Kleuteronderwijs --- ICT : basisonderwijs --- Onderzoekend leren --- Coöperatief leren --- Computerondersteund onderwijs (c.o.o.); algemeen --- Computer ondersteund onderwijs --- ICT ; onderwijs ; Vlaanderen --- ICT ; onderwijs ; Vlaanderen. --- basisonderwijs --- Computer assisted instruction --- Didactics of technology --- computerondersteund onderwijs --- mobile platforms (informatica) --- apps --- onderwijsvernieuwing --- School management --- PXL-Education 2015 --- didactisch materiaal --- computergestuurd onderwijs
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Provides information on how to discover security flaws in Web applications to defend against hackers.
Information Technology --- General and Others --- Computer security --- Internet --- Computer privacy --- Computer system security --- Computer systems --- Computers --- Cyber security --- Cybersecurity --- Electronic digital computers --- Protection of computer systems --- Security of computer systems --- Data protection --- Security systems --- Hacking --- Security measures --- Protection --- PXL-Central Office 2014 --- computerbeveiliging --- hacken --- Computer security. --- Security measures.
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